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	<title>Rust Changelist | Rusttips | #1 Resource for Aim Training, Calculators, and Rust Guides</title>
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	<item>
		<title>Change List 241</title>
		<link>https://app.site.moko.ru/change-list-241/</link>
		
		<dc:creator><![CDATA[Admiral General Aladeen]]></dc:creator>
		<pubDate>Tue, 11 May 2021 20:46:04 +0000</pubDate>
				<category><![CDATA[Rust Changelist]]></category>
		<guid isPermaLink="false">https://app.site.moko.ru/?p=2480</guid>

					<description><![CDATA[]]></description>
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			<h2>Change List 241</h2>
<p>6. May 2021<br />
Source: <a href="https://rust.facepunch.com/changes/" target="_blank" rel="noopener">Facepunch</a></p>

		</div>
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			<ul class="list-before list-added">
<li>New generation cliff placement and cliff visuals</li>
<li>New terrain visuals</li>
<li>New terrain clutter visuals</li>
<li>New terrain foliage visuals</li>
<li>New cliffs and rocks visuals</li>
<li>New roadside junkpiles</li>
<li>New forest populations</li>
<li>New Satellite Dish Monument</li>
<li>New Junkyard monument</li>
<li>New workshop scene</li>
<li>New ice sheets visuals and spawn rules</li>
<li>New young and dead pine tree variants</li>
<li>Updated Sewer Branch monument</li>
<li>Updated Dome monument visuals and puzzle</li>
<li>Updated Trainyard monument middle and north sections for improved cover/flow, better visuals</li>
<li>Updated all monuments road connections to procedural roads to be more seamless</li>
<li>Larger monuments and hubs now have bespoke subway tunnel entrances within their perimeter</li>
<li>Biome dependant foliage, foliage at monuments will display the right type for the biome they are in</li>
<li></li>
</ul>

		</div>
	</div>

	<div class="wpb_text_column wpb_content_element" >
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			<ul class="list-before list-fixed">
<li>Updated colliders of large hero trees in the swamps to be more accurate, easier to build around</li>
<li>Fixed areas of the Military Tunnels not inflicting any radiation</li>
<li>Fixed several monuments sometimes being flooded</li>
<li>Fixed a large amount of stairs colliders that were see-through but not shoot-through</li>
<li>Fixed puzzle bypasses at Trainyard</li>
<li>Fixed a large amount of &#8216;low object quality settings&#8217; visual exploits around monuments</li>
<li>Fixed the &#8216;red pipe of death&#8217; at Launch Site, where velocity could kill you</li>
<li>Fixed Launch Site south puzzle door exploit</li>
<li>Fixed exploit where you could jump inside vents at various monuments to gain peak advantage</li>
<li>Fixed some props that allowed exploitable one way shooting (oilrig in particular)</li>
<li>Fixed getting stuck inside Outpost/Compound decor by the way of roofs</li>
<li>Fixed an issue whereby dropping items on the floor in Water Treatment Plant would not let you pick them up</li>
<li>Fixed an exploit at Water Treatment Plant allowing to skip green card puzzle steps</li>
<li>Fixed Out of Bounds/fly hack violations issues around Water Treatment Plant sewer tunnels</li>
<li>Fixed Out of Bounds/fly hack violations issues inside Launch Site tunnels happenning on certain seeds</li>
<li>Fixed exploits at both oilrigs whereby players would swim up pipes to gain advantage</li>
<li>Fixed being unable to harvest trees around some monuments</li>
<li>Fixed Giant Excavator mining the wrong resource when mining Metal Fragments</li>
<li>Fixed dropped items falling into Bandit Camp shop keepers cabins</li>
<li>Roadside props LOD distances now cull later, preventing revealing players hiding behind them</li>
<li>Extended cover props LOD distances at Airfield to ensure players remain hidden behind them</li>
<li>Various fixes for poker gameplay</li>
<li>Electrical counter font size now scales smaller when the number doesn&#8217;t fit</li>
<li>When dismounting the Work Cart train seat, sometimes the player&#8217;s view angle would be incorrect. This is now fixed</li>
<li>Fixed horse trough sometimes not affecting decay time when a horse eats from it</li>
<li>Fixed belt items sometimes being visible in a players hand even if the item wasn&#8217;t equipped</li>
<li>Fixed tree billboards sometimes getting stuck and sticking around forever</li>
<li>Fixed first person lights/particle effects still being visible when gesturing</li>
<li></li>
</ul>

		</div>
	</div>

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			<ul class="list-before list-up">
<li>Improved procedural terrain generation, ring road generation also improved as a result</li>
<li>Improved terrain grass displacement</li>
<li>Improved dynamic foliage to reduce floating over terrain</li>
<li>Improved lighting volumes inside Military Tunnels, no more shadow clip in the distance</li>
<li>Improved distant LODs for Oilrigs</li>
<li>Improved lighthouse visuals at night</li>
<li>Improved monuments &#8216;fading&#8217; into procedural map, better looking player paper map visuals</li>
<li>Improved a large amount of colliders around which gun fight occurs whereby bullets were blocked before</li>
<li>Improved visuals at Bandit Camp</li>
<li>Optimized decor at Bandit Camp</li>
<li>Most of static art now uses shadow proxies for improved performance</li>
<li>Harbors only spawn on mainland</li>
<li>Bushes hide when building on top of them</li>
<li>Poker players are no longer obliged to show their hand at the end of the round unless they&#8217;re the winner in a showdown. Anyone can optionally show their hand by pressing R</li>
<li>It&#8217;s not possible to still see what cards you had after you&#8217;ve folded</li>
<li>Can now use gestures while mounted (with some exceptions)</li>
<li>Restored 3rd person feedback when a player is alt looking</li>
<li>Improved tree and bush billboards</li>
<li>Improved visuals for fallen logs and wood stump pickups</li>
<li>Improved contact shadows settings, enabling will no longer create black outlines around grass</li>
</ul>

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		<title>Change List 240</title>
		<link>https://app.site.moko.ru/change-list-240/</link>
		
		<dc:creator><![CDATA[Admiral General Aladeen]]></dc:creator>
		<pubDate>Mon, 29 Mar 2021 10:26:12 +0000</pubDate>
				<category><![CDATA[Rust Changelist]]></category>
		<guid isPermaLink="false">https://app.site.moko.ru/?p=1754</guid>

					<description><![CDATA[]]></description>
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			<h2>Change List 240</h2>
<p>29. March 2021<br />
Source: <a href="https://rust.facepunch.com/changes/" target="_blank" rel="noopener">Facepunch</a></p>

		</div>
	</div>
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<li>Unity 2019.4.22 upgrade</li>
<li>Added Added Poker Tables to Bandit Town</li>
<li>Hapis Island: Added Poker Tables to Compound</li>
<li>Added Gesture wheel (B)</li>
<li>Added option to hide blood</li>
</ul>

		</div>
	</div>

	<div class="wpb_text_column wpb_content_element" >
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<li>We now reset the player&#8217;s view angles when dismounting, so the next time the player mounts something their view angle is back at the default for that mountable instead of at their last viewpoint</li>
<li>
<div class="tags has-addons change-tag" title="Fixed">Hapis Island: Seating positions near the gambling wheel are now properly aligned</div>
</li>
<li>Hapis Island: Fixed some non-destroyable roadsigns</li>
<li>Fixed Viewmodel Jitter</li>
<li>Fixed projectiles fired at players joints not impacting</li>
</ul>

		</div>
	</div>

	<div class="wpb_text_column wpb_content_element" >
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			<ul class="list-before list-up">
<li>Re-enabled graphics jobs on macOS</li>
<li>Re-enabled incremental garbage collector on macOS</li>
<li>Improved Work Cart seating pose, and player can now be seen looking around</li>
<li>Hapis Island: Red keycards now more widely accessible from all corners of the map.</li>
<li>Hapis &#8211; Added a marketplace</li>
<li>Hapis &#8211; Added gambling den</li>
<li>Reduced cloth harvest yield from NPC corpses</li>
<li>New Admin command &#8220;teleport2death&#8221;</li>
<li>Enabled Easter Event</li>
<li>News section now displays the full content of the blogs</li>
<li>L96 Skinnable</li>
<li class="">Heavy armor now prevents mounting of horses due to weight limitations</li>
<li>Tightened up recoil response on revolver/sap including animations</li>
<li>Reduced hostile duration for players hit by peacekeeper turrets to 5 from 30</li>
<li class="">Vehicles are now reposessed after 5 minutes instead of 2</li>
<li class="">Team mates can now enter vehicles purchased in a safe zone without the vehicle owner needing to first depart</li>
</ul>

		</div>
	</div>

	<div class="wpb_text_column wpb_content_element" >
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<li>Removed horsegang</li>
</ul>

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		<item>
		<title>Change List 239</title>
		<link>https://app.site.moko.ru/change-list-239/</link>
		
		<dc:creator><![CDATA[Admiral General Aladeen]]></dc:creator>
		<pubDate>Thu, 04 Mar 2021 12:04:58 +0000</pubDate>
				<category><![CDATA[Rust Changelist]]></category>
		<guid isPermaLink="false">https://app.site.moko.ru/?p=1765</guid>

					<description><![CDATA[]]></description>
										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div id="ut-row-69660482250f5" data-vc-full-width="true" data-vc-full-width-init="false" class="vc_row wpb_row vc_row-fluid vc_row-has-fill vc_column-gap-0 ut-row-69660482250fa" ><div class="wpb_column vc_column_container vc_col-sm-12" ><div id="ut_inner_column_6966048225599" class="vc_column-inner " ><div class="wpb_wrapper">
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			<h2>Change List 239</h2>
<p>4. March 2021<br />
Source: <a href="https://rust.facepunch.com/changes/" target="_blank" rel="noopener">Facepunch</a></p>

		</div>
	</div>
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			<ul class="list-before list-added">
<li>Added Rail Network</li>
<li>Added Rail Monument</li>
<li>Added Workcart</li>
<li>Added Slot Machines to Bandit Town</li>
</ul>

		</div>
	</div>

	<div class="wpb_text_column wpb_content_element" >
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			<ul class="list-before list-fixed">
<li>Thompson viewmodel &#8211; Fixed finger clipping on admire anim</li>
<li>Bow viewmodel &#8211; Fixed thumb clipping through glove meshes</li>
<li>Bow 3p &#8211; fix for incorrect arrow material, updated arrow model</li>
<li>Medical syringe viewmodel &#8211; Fixed floating elements during anims</li>
<li>Fixed sometimes not being able to throw Mace</li>
<li>Fixed missing downloadable workshop meshes for Jackhammer</li>
<li>Fixed bandage and syringe 3rd person animations not playing when using these items on another player</li>
<li>Fixed item spend notifications not appearing (while repairing, building and upgrading)</li>
<li>Fixed Dropbox deployment difficulty on stone walls</li>
<li>Fixed heavy helmet overlay covering chat UI</li>
<li>Fixed RFBroadcaster stackable</li>
<li>Fixed wind generator volume prevent building and deploy volume mismatches causing confusing behaviour</li>
<li>Fixed fridge excessively large prevent building volume</li>
<li>Fixed XL neon signs blocking windows</li>
<li>Fixed heavily charged batteries displaying incorrect time remaining (used 12h format)</li>
<li>Fixed constant RF spam at oil rig</li>
<li>Fixed jacket using the red jacket skin by default. Jacket is now dark grey like its icon. Red skin still works as intended.</li>
<li>Updated metal shop front icon to match the current model</li>
</ul>

		</div>
	</div>

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			<ul class="list-before list-up">
<li>Jackhammer viewmodel &#8211; Added admire anim</li>
<li>Jackhammer 3p &#8211; Updated pose and anims</li>
<li>Sheet Metal Gloves Skinnable</li>
<li>Vending machines at different heights will now group together on the map</li>
<li>Marketplace now charges a flat fee for delivery instead of per quantity</li>
<li>Improved server and network performance for Boats</li>
<li>Removed radiation from road side substations</li>
<li>Holding RF Transmitter no longer flags the player as hostile</li>
<li>Allow small box placement under mixing table</li>
<li>Stricter large swimming pool volumes</li>
<li>Reduced Gong crafting cost</li>
<li>Smoother horse movement when traversing bumpy terrain</li>
<li>All puzzle room loot is destroyed before respawning &#8211; no half looted boxs</li>
</ul>

		</div>
	</div>

	<div class="wpb_text_column wpb_content_element" >
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			<ul class="list-before list-alert">
<li>Known issue &#8211; clipping under terrain inside safezone causes the client to become stuck within safezone, we&#8217;ll fix ASAP</li>
</ul>

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		<title>Change List 238</title>
		<link>https://app.site.moko.ru/change-list-238/</link>
		
		<dc:creator><![CDATA[Admiral General Aladeen]]></dc:creator>
		<pubDate>Thu, 04 Feb 2021 12:10:28 +0000</pubDate>
				<category><![CDATA[Rust Changelist]]></category>
		<guid isPermaLink="false">https://app.site.moko.ru/?p=1767</guid>

					<description><![CDATA[]]></description>
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			<h2>Change List 238</h2>
<p>4. February 2021<br />
Source: <a href="https://rust.facepunch.com/changes/" target="_blank" rel="noopener">Facepunch</a></p>

		</div>
	</div>
<div id="ut-row-inner-6966048226dda" class="vc_row wpb_row vc_inner vc_row-fluid vc_row-has-fill ut-row-inner-6966048226de2" ><div  class="wpb_column vc_column_container vc_col-sm-12"><div id="ut-column-inner-6966048226fda" class="vc_column-inner vc_column-inner-nested "><div class="wpb_wrapper">
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<li>Added Jackhammer admire</li>
<li>Added Drones</li>
<li>Added Drone marketplace</li>
<li>Added game mode support</li>
<li>Added softcore gamemode</li>
</ul>

		</div>
	</div>

	<div class="wpb_text_column wpb_content_element" >
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			<ul class="list-before list-fixed">
<li>Now catching disk I/O exceptions when e.g. trying to take a screenshot with a full hard drive</li>
<li>Death screen now displays death by poison correctly</li>
<li>Fixed water jug filling sound not using positional audio</li>
<li>Fixed items losing their skin when a stack is split (satchel charges)</li>
<li>Fixed instrument midi playback still working when wounded</li>
<li>Fixed not being able to buy/sell spacesuits in vending machines (is treated as a distinct item)</li>
<li>Fixed couch and chair dismount issues</li>
<li>Fixed deploying items on top of auto turrets</li>
<li>Fixed keylock floating</li>
<li>Fixed building plan conflicting phrases and inconsistencies</li>
<li>Fixed finger clipping on admire Thompson</li>
<li>Fixed thumb clipping through glove meshes with bow equipped</li>
<li>Fixed metal shopfront preventing construction placement in certain builds</li>
<li>Fixed Bradley targeting players through certain walls and ceilings</li>
<li>Fixed being able to place foundations over small stashes</li>
<li>Fixed aimcone bonus being averaged out instead of stacked (fixes Holosight + laser actually being worse)</li>
</ul>

		</div>
	</div>

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			<ul class="list-before list-up">
<li>Multiple anticheat improvements</li>
<li>Can now wield items while sitting on the sofa deployable</li>
<li>Improved padding and removed dead space when scrolling through skins (crafting/repair bench)</li>
<li>Skin picker will now sort by recently used</li>
<li>Stricter Vending machine placement</li>
<li>Can now deploy items inside deployable watch towers</li>
<li>Jackhammer skinnable</li>
<li>Returned blue barrel</li>
<li>Shotgun trap now has more accurate colliders</li>
<li>Wooden shopfront default BP</li>
<li>Reduced wooden shopfront cost</li>
<li>Lowered high end weapons drop rate from APC crate</li>
<li>Removed wooden shopfront from the loot table</li>
<li>Change lock position on tool cupboard to not clip with cupboard handle</li>
<li>Fixed being able to play instruments when wounded</li>
<li>Keylocks now auto-lock on deploy</li>
<li>Large wooden box can no longer be clipped into world layer</li>
<li>Monument loot container size reduced</li>
<li>Stricter shotgun trap placement</li>
<li>Bradley no longer sits still when it loses sight of a player and is unable to find a better engagement area</li>
<li>Updated player backpack model</li>
</ul>

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		<title>Change List 237</title>
		<link>https://app.site.moko.ru/change-list-237/</link>
		
		<dc:creator><![CDATA[Admiral General Aladeen]]></dc:creator>
		<pubDate>Thu, 07 Jan 2021 12:13:54 +0000</pubDate>
				<category><![CDATA[Rust Changelist]]></category>
		<guid isPermaLink="false">https://app.site.moko.ru/?p=1769</guid>

					<description><![CDATA[]]></description>
										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div id="ut-row-6966048227e2b" data-vc-full-width="true" data-vc-full-width-init="false" class="vc_row wpb_row vc_row-fluid vc_row-has-fill vc_column-gap-0 ut-row-6966048227e30" ><div class="wpb_column vc_column_container vc_col-sm-12" ><div id="ut_inner_column_696604822825b" class="vc_column-inner " ><div class="wpb_wrapper">
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			<h2>Change List 237</h2>
<p>7. January 2021<br />
Source: <a href="https://rust.facepunch.com/changes/" target="_blank" rel="noopener">Facepunch</a></p>

		</div>
	</div>
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	<div class="wpb_text_column wpb_content_element" >
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			<ul class="list-before list-fixed">
<li>Fixed some clothing casting incorrect shadows</li>
<li>Fixed respawn icons not properly merging when creating a combined respawn icon</li>
<li>Fixed push to talk setting not being respected when talking on a phone (if this is enabled you need to hold your push to talk key to speak into a Telephone)</li>
<li>Fixed some non English characters in player names causing display issues in the inventory</li>
<li>Fixed being able to slide open the windows of a locked armoured cockpit module that&#8217;s directly in front of a taxi module that a player is riding in</li>
</ul>

		</div>
	</div>

	<div class="wpb_text_column wpb_content_element" >
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			<ul class="list-before list-up">
<li>Sleeping bags that are too close to another sleeping bag will now be tinted orange while placing (also affects Beds and Beach Towels)</li>
<li>Fixed some incorrect sound effects on the Telephone</li>
<li>Voice audio transmitted through Telephones now has some audio filters applied</li>
<li>Car lock info tooltips wait a while before showing up again</li>
<li>SAM sites no longer target hot air balloons that aren&#8217;t inflated</li>
<li>Reduced research cost of T2 engine parts</li>
<li>Reduced weather event chances &#8211; more clear skies</li>
<li>Allow players to boost voices from the options menu rather than needing to use the console</li>
</ul>

		</div>
	</div>

	<div class="wpb_text_column wpb_content_element" >
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			<ul class="list-before list-removed">
<li>Disabled Xmas event and craftable item</li>
</ul>

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	</div>
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		<item>
		<title>Change List 236</title>
		<link>https://app.site.moko.ru/change-list-236/</link>
		
		<dc:creator><![CDATA[Admiral General Aladeen]]></dc:creator>
		<pubDate>Thu, 03 Dec 2020 12:32:21 +0000</pubDate>
				<category><![CDATA[Rust Changelist]]></category>
		<guid isPermaLink="false">https://app.site.moko.ru/?p=1773</guid>

					<description><![CDATA[]]></description>
										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div id="ut-row-69660482297af" data-vc-full-width="true" data-vc-full-width-init="false" class="vc_row wpb_row vc_row-fluid vc_row-has-fill vc_column-gap-0 ut-row-69660482297b4" ><div class="wpb_column vc_column_container vc_col-sm-12" ><div id="ut_inner_column_6966048229c7e" class="vc_column-inner " ><div class="wpb_wrapper">
	<div class="wpb_text_column wpb_content_element" >
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			<h2>Change List 236</h2>
<p>3. December 2020<br />
Source: <a href="https://rust.facepunch.com/changes/" target="_blank" rel="noopener">Facepunch</a></p>

		</div>
	</div>
<div id="ut-row-inner-6966048229e5a" class="vc_row wpb_row vc_inner vc_row-fluid vc_row-has-fill ut-row-inner-6966048229e62" ><div  class="wpb_column vc_column_container vc_col-sm-12"><div id="ut-column-inner-696604822a0eb" class="vc_column-inner vc_column-inner-nested "><div class="wpb_wrapper">
	<div class="wpb_text_column wpb_content_element" >
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			<ul class="list-before list-added">
<li>Added Workbench Tech Tree</li>
</ul>

		</div>
	</div>

	<div class="wpb_text_column wpb_content_element" >
		<div class="wpb_wrapper">
			<ul class="list-before list-fixed">
<li>Fixed Stables safezone overlapping other monuments</li>
<li>Reduced Stables safezone slightly</li>
<li>Fixed top gap when placing vending machine inside a doorway</li>
<li>Fixed broken cave_large_sewers_hard culling volume section</li>
<li>Fixed unable to plant next to Pumpkin in phases mature, fruiting and dying while planted in a planter</li>
<li>Fixed modular car chassis allowing repair with a hammer (had no useful effect, only modules should allow for repair)</li>
<li>Fixed some spacing issues on sleeping bag buttons on death screen</li>
<li>Fixed some issues with Skull Spike skins</li>
<li>Fixed gib issues on Skull Spikes and crate_basic</li>
<li>Fixed camera clipping on vm chainsaw when wearing jacket</li>
</ul>

		</div>
	</div>

	<div class="wpb_text_column wpb_content_element" >
		<div class="wpb_wrapper">
			<ul class="list-before list-up">
<li>Kayak Paddle model and animation update</li>
<li>AND Switch Stackable</li>
<li>Audio Alarm Stackable</li>
<li>Binoculars no longer require a workbench</li>
<li>Blocker Stackable</li>
<li>Boats and rideable horses now spawn procedurally again</li>
<li>Button Stackable</li>
<li>Can now pick up Kayak with hammer, loses 25% condition each time it&#8217;s picked up</li>
<li>Chainlink Fence Stackable</li>
<li>Chair Stackable</li>
<li>Counter Stackable</li>
<li>Diving Fins can be recycled</li>
<li>Diving Mask can be recycled</li>
<li>Diving Tank can be recycled</li>
<li>Door Controller Stackable</li>
<li>Double shotgun now requires two pipes and an additional 25metal fragments</li>
<li>DropBox Stackable</li>
<li>Electric Fuse Stackable</li>
<li>Electic Heater Stackable</li>
<li>Electrical Branch Stackable</li>
<li>Elevator Stackable</li>
<li>Flasher Light Stackable</li>
<li>Floor grill Stackable</li>
<li>Floor triangle grill Stackable</li>
<li>Fluid Combiner Stackable</li>
<li>Fluid Splitter Stackable</li>
<li>Greatly reduced the amount of dehydration when consuming anti-radiation pills</li>
<li>Hazmat suit can now be repaired</li>
<li>Hazmat suit now uses condition</li>
<li>Hide Vest protection rebalance</li>
<li>Hide Vest reduced crafting cost</li>
<li>Holosight workbench Tier 2</li>
<li>Hoodie crafting cost reduced</li>
<li>Hoodie protection rebalance</li>
<li>Igniter Stackable</li>
<li>Increased Long Sword condition</li>
<li>Increased Mace condition</li>
<li>Increased Machete condition</li>
<li>Increased Prison Cell Gate health</li>
<li>Increased Prison Cell Wall health</li>
<li>Increased rocket launcher deploy delay</li>
<li>Increased Salvaged axe crafting time</li>
<li>Increased Salvaged Cleaver condition</li>
<li>Increased Salvaged Sword condition</li>
<li>Large medkit now provides small amount of instant health</li>
<li>Large Solar Panel Stackable</li>
<li>Laser Detector Stackable</li>
<li>Launch site floodlight towers now have radiation</li>
<li>Long sleeve T-Shirt protection rebalance</li>
<li>Memory Cell Stackable</li>
<li>Nail gun reload time now matches animation (reloads slightly quicker)</li>
<li>OR Switch Stackable</li>
<li>Paddle no longer requires a workbench to be crafted</li>
<li>Prison Cell Wall Stackable</li>
<li>RAND Switch Stackable</li>
<li>Reduced 8x weapon attachment crafting time</li>
<li>Reduced Advanced ore tea yield to 35%</li>
<li>Reduced AND Switch crafting cost</li>
<li>Reduced Assault Rifle crafting time</li>
<li>Reduced Audio Alarm crafting cost</li>
<li>Reduced Auto Turret crafting time</li>
<li>Reduced Bass crafting time</li>
<li>Reduced Beancan crafting time</li>
<li>Reduced bear rug crafting cost</li>
<li>Reduced Bed crafting time</li>
<li>Reduced Binoculars crafting cost</li>
<li>Reduced Blocker crafting cost</li>
<li>Reduced Bolt Action Rifle crafting time</li>
<li>Reduced Bone armour crafting cost</li>
<li>Reduced Bone Armor crafting time</li>
<li>Reduced Bone Helmet crafting cost</li>
<li>Reduced Bone Helmet crafting time</li>
<li>Reduced Bucket Helmet crafting time</li>
<li>Reduced building planner crafting time</li>
<li>Reduced Burlap Gloves crafting time</li>
<li>Reduced Burlap Headwrap crafting time</li>
<li>Reduced Burlap Shirt crafting time</li>
<li>Reduced Burlap Shoes crafting time</li>
<li>Reduced Burlap Trousers crafting time</li>
<li>Reduced Button crafting cost</li>
<li>Reduced Clatter Helmet crafting time</li>
<li>Reduced Coffee Can Helmet crafting time</li>
<li>Reduced Computer Station crafting cost</li>
<li>Reduced Counter crafting cost</li>
<li>Reduced Cowbell crafting time</li>
<li>Reduced Custom SMG crafting time</li>
<li>Reduced Door Controller crafting cost</li>
<li>Reduced Double armoured door crafting cost</li>
<li>Reduced Double Barrel Shotgun crafting time</li>
<li>Reduced double metal door crafting cost</li>
<li>Reduced Double Sign Post crafting cost</li>
<li>Reduced double wooden door crafting cost</li>
<li>Reduced Electrical Branch crafting cost</li>
<li>Reduced Elevator crafting cost</li>
<li>Reduced F1 Grenade crafting time</li>
<li>Reduced Flame Thrower crafting time</li>
<li>Reduced Flame turret crafting time</li>
<li>Reduced Flame turret crafting time</li>
<li>Reduced Flasher Light crafting cost</li>
<li>Reduced Fluid Combiner crafting cost</li>
<li>Reduced Fluid Splitter crafting cost</li>
<li>Reduced Fluid Switch &amp; Pump crafting cost</li>
<li>Reduced Flute crafting time</li>
<li>Reduced Gate external high stone crafting time</li>
<li>Reduced Gate external high wood-crafting time</li>
<li>Reduced Guitar crafting time</li>
<li>Reduced gunpowder crafting cost of landmine</li>
<li>Reduced HBHF Sensor crafting cost</li>
<li>Reduced HE grenade radius and damage</li>
<li>Reduced Heavy Plate Helmet crafting time</li>
<li>Reduced Heavy Plate Jacket crafting time</li>
<li>Reduced Heavy Plate Pants crafting time</li>
<li>Reduced Hide Vest crafting cost</li>
<li>Reduced Hitch and Trough crafting cost</li>
<li>Reduced Hitch and Trough crafting time</li>
<li>Reduced Holo sight attachment crafting time</li>
<li>Reduced Hoodie crafting cost</li>
<li>Reduced Hose Tool crafting cost</li>
<li>Reduced Huge Wooden Sign crafting time</li>
<li>Reduced Icepick crafting time</li>
<li>Reduced Igniter crafting cost</li>
<li>Reduced Incendiary 5.56 rifle ammo crafting time</li>
<li>Reduced Incendiary Pistol Bullet crafting time</li>
<li>Reduced Jerry Can Guitar crafting time</li>
<li>Reduced Kayak crafting cost</li>
<li>Reduced Key lock crafting cost</li>
<li>Reduced Key lock crafting time</li>
<li>Reduced Landmine crafting time</li>
<li>Reduced Landscape Photo Frame crafting time</li>
<li>Reduced Landscape Picture Frame crafting time</li>
<li>Reduced Lantern crafting time</li>
<li>Reduced Large Banner Hanging crafting time</li>
<li>Reduced Large Banner on pole crafting time</li>
<li>Reduced Large Furnace crafting time</li>
<li>Reduced Large Furnace crafting time</li>
<li>Reduced Large medkit crafting cost</li>
<li>Reduced Large medkit crafting time</li>
<li>Reduced Large Photo Frame crafting time</li>
<li>Reduced Large Rechargeable Battery crafting cost</li>
<li>Reduced Large Solar Panel crafting cost</li>
<li>Reduced Large Wooden Sign crafting time</li>
<li>Reduced Large wooden storage box crafting time</li>
<li>Reduced Laser Detector crafting cost</li>
<li>Reduced Laser sight attachment crafting time</li>
<li>Reduced Longsword crafting cost</li>
<li>Reduced Longsword crafting time</li>
<li>Reduced Mace crafting time</li>
<li>Reduced Medical Syringe crafting time</li>
<li>Reduced Medium Rechargeable Battery crafting cost</li>
<li>Reduced Medium Wooden Sign crafting time</li>
<li>Reduced Memory Cell crafting cost</li>
<li>Reduced Metal Chest Plate crafting time</li>
<li>Reduced Metal Facemask crafting time</li>
<li>Reduced metal Pickaxe crafting time</li>
<li>Reduced MP5 crafting time</li>
<li>Reduced Muzzle booster attachment crafting time</li>
<li>Reduced Muzzle break attachment crafting time</li>
<li>Reduced Oil Refinery crafting time</li>
<li>Reduced One Sided Town Sign Post crafting time</li>
<li>Reduced OR Switch crafting cost</li>
<li>Reduced Portrait Photo Frame crafting time</li>
<li>Reduced Portrait Picture Frame crafting time</li>
<li>Reduced Powered Water Purifier crafting cost</li>
<li>Reduced Prison Cell Gate crafting time</li>
<li>Reduced Prison Cell Wall crafting time</li>
<li>Reduced Prison Cell Wall reduced crafting cost</li>
<li>Reduced Prison Gate reduced crafting cost</li>
<li>Reduced Pump Shotgun crafting time</li>
<li>Reduced Pure ore tea yield to 50%</li>
<li>Reduced Python Revolver crafting time</li>
<li>Reduced RAND Switch crafting cost</li>
<li>Reduced reinforced glass window health (350)</li>
<li>Reduced Repair Bench crafting time</li>
<li>Reduced Research Table crafting cost</li>
<li>Reduced Research Table crafting time</li>
<li>Reduced Revolver crafting time</li>
<li>Reduced RF Broadcaster crafting cost</li>
<li>Reduced RF Pager crafting cost</li>
<li>Reduced Riot Helmet crafting time</li>
<li>Reduced Road sign jacket crafting cost</li>
<li>Reduced Road sign jacket crafting time</li>
<li>Reduced Road sign kilt crafting cost</li>
<li>Reduced Road sign kilt crafting time</li>
<li>Reduced Root Combiner crafting cost</li>
<li>Reduced Salvaged Cleaver crafting time</li>
<li>Reduced Salvaged Sword crafting time</li>
<li>Reduced Satchel crafting time</li>
<li>Reduced Search light crafting time</li>
<li>Reduced Sign Hanging crafting time</li>
<li>Reduced Silencer attachment crafting time</li>
<li>Reduced Simple sight attachment crafting time</li>
<li>Reduced Siren Light crafting cost</li>
<li>Reduced small furnace crafting time</li>
<li>Reduced Small Generator crafting cost</li>
<li>Reduced Small Rechargeable Battery crafting cost</li>
<li>Reduced Small Wooden Sign crafting time</li>
<li>Reduced Spinning Wheel crafting time</li>
<li>Reduced Splitter crafting cost</li>
<li>Reduced Sprinkler crafting cost</li>
<li>Reduced Stash crafting time</li>
<li>Reduced Stone spear crafting time</li>
<li>Reduced Stone Stone spear crafting cost</li>
<li>Reduced Stone tools craft time</li>
<li>Reduced Switch crafting cost</li>
<li>Reduced Tall Picture Frame crafting time</li>
<li>Reduced Tambourine crafting time</li>
<li>Reduced Tank Top crafting time</li>
<li>Reduced Tesla Coil crafting cost</li>
<li>Reduced Thompson crafting time</li>
<li>Reduced Tier 1 Workbench crafting time</li>
<li>Reduced Tier 2 Workbench crafting time</li>
<li>Reduced Tool Cupboard crafting time</li>
<li>Reduced Trumpet crafting time</li>
<li>Reduced Tuba crafting time</li>
<li>Reduced Tuba crafting time</li>
<li>Reduced Wall external high stone crafting time</li>
<li>Reduced Wall external high wood crafting time</li>
<li>Reduced Watchtower crafting cost</li>
<li>Reduced Watchtower crafting time</li>
<li>Reduced Water Barrel crafting time</li>
<li>Reduced Water catcher large crafting time</li>
<li>Reduced Water catcher small crafting time</li>
<li>Reduced Water pipe shotgun crafting cost</li>
<li>Reduced Water Pump crafting cost</li>
<li>Reduced Wind Turbine crafting cost</li>
<li>Reduced Wire Tool crafting cost</li>
<li>Reduced Wood Armor Pants crafting time</li>
<li>Reduced Wood Chestplate crafting time</li>
<li>Reduced Wood Storage Box crafting time</li>
<li>Reduced Wooden floor spikes crafting time</li>
<li>Reduced XL Picture Frame crafting time</li>
<li>Reduced XOR Switch crafting cost</li>
<li>Reduced XXL Picture Frame crafting time</li>
<li>Reinforced Glass Window renamed to Strengthened Glass window</li>
<li>Reinforced window bars health reduced (500)</li>
<li>Reinforced window bars now have glass</li>
<li>Reinforced window bars renamed to Reinforced Glass Window</li>
<li>Relaxed rug placement to allow deployment on ceilings again</li>
<li>Ripe potato plants yield more potatoes</li>
<li>Root Combiner Stackable</li>
<li>Scarecrow Stackable</li>
<li>Secret Lab Chair Stackable</li>
<li>Shirt collared requires cloth instead of leather</li>
<li>Shirt protection rebalance</li>
<li>Siren Light Stackable</li>
<li>Small oil refinery now uses similar deployment behaviour as the Large furnace</li>
<li>Small Stash Stackable</li>
<li>Smart Alarm Stackable</li>
<li>Smart Switch Stackable</li>
<li>Smoke grenade craftable and researchable (T2)</li>
<li>Smoke grenade now stacks to 3</li>
<li>Snap Trap Stackable</li>
<li>Snowman Stackable</li>
<li>Splitter Stackable</li>
<li>Sprinkler Stackable</li>
<li>Survival Fish Trap Stackable</li>
<li>Switch Stackable</li>
<li>T-shirt protection rebalance</li>
<li>Tank Top no longer requires workbench</li>
<li>Tank Top now requires cloth instead of leather</li>
<li>Tank Top protection rebalance</li>
<li>Tesla Coil Stackable</li>
<li>Timer Stackable</li>
<li>Wetsuit can be recycled</li>
<li>Wooden barricade cover no longer requires workbench</li>
<li>XOR Switch Stackable</li>
<li>Can now use Delete or Backspace in Code Lock UI</li>
<li>Planters will now slowly fill up with water when exposed to rain</li>
<li>Can now equip sunglasses with more face and head attire (including moustaches)</li>
<li>Added Phone Booths to Harbor, Supermarkets and Gas Stations</li>
<li>Added maxconnectionsperip server convar to limit the number of connections from the same IP (default=5)</li>
<li>Added build_terraincheck server convar to protect against exploits to build inside terrain (default=true)</li>
<li>Monument markers fall back to root game object name when phrase is not set</li>
<li>Added assets/bundled/prefabs/modding/monument_marker.prefab for custom map monument markers (displayed name is taken from the PrefabData &#8220;category&#8221; string)</li>
<li>Added support for maxreceivetime to Steam Networking (client perf)</li>
<li>Fixed async disconnect callback race condition in Steam Networking (could result in corrupt connection)</li>
<li>Optimized Steam Networking packet processing server overhead</li>
<li>Metal Embrasures now Workbench level 2</li>
<li>Glass Window now Workbench level 2</li>
<li>Garage door now Workbench level 2</li>
<li>RF Detonator now Workbench level 2</li>
<li>Rand Switch now Workbench level 2</li>
<li>Memory Cell now Workbench level 2</li>
<li>Laser Detector now Workbench level 2</li>
<li>Storage Monitor now Workbench level 2</li>
<li>Smart Switch now Workbench level 2</li>
<li>Smart Alarm now Workbench level 2</li>
<li>Tesla coil now Workbench level 2</li>
<li>Advanced Horse Shoes now Workbench level 2</li>
<li>Roadsign Horse armour now Workbench level 2</li>
<li>High External Gate now Workbench level 2</li>
<li>Saddle price reduced to 75 scrap</li>
<li>Boat cost reduced to 125 scrap</li>
<li>Rhib cost reduced to 300 scrap</li>
<li>Revamped Air supply crate</li>
<li>Updated APC event crate</li>
<li>Updated Attack helicopter event crate</li>
<li>Chainsaw never takes more than 3 attempts to start</li>
<li>Chainsaw uses 75% less fuel</li>
</ul>

		</div>
	</div>

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			<ul class="list-before list-removed">
<li>Removed blueprint drops from barrels and crates</li>
</ul>

		</div>
	</div>
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		<title>Change List 235</title>
		<link>https://app.site.moko.ru/change-list-235/</link>
		
		<dc:creator><![CDATA[Admiral General Aladeen]]></dc:creator>
		<pubDate>Thu, 05 Nov 2020 12:42:36 +0000</pubDate>
				<category><![CDATA[Rust Changelist]]></category>
		<guid isPermaLink="false">https://app.site.moko.ru/?p=1780</guid>

					<description><![CDATA[]]></description>
										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div id="ut-row-696604822ba74" data-vc-full-width="true" data-vc-full-width-init="false" class="vc_row wpb_row vc_row-fluid vc_row-has-fill vc_column-gap-0 ut-row-696604822ba8a" ><div class="wpb_column vc_column_container vc_col-sm-12" ><div id="ut_inner_column_696604822bec6" class="vc_column-inner " ><div class="wpb_wrapper">
	<div class="wpb_text_column wpb_content_element" >
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			<h2>Change List 235</h2>
<p>5. November 2020<br />
Source: <a href="https://rust.facepunch.com/changes/" target="_blank" rel="noopener">Facepunch</a></p>

		</div>
	</div>
<div id="ut-row-inner-696604822c001" class="vc_row wpb_row vc_inner vc_row-fluid vc_row-has-fill ut-row-inner-696604822c009" ><div  class="wpb_column vc_column_container vc_col-sm-12"><div id="ut-column-inner-696604822c204" class="vc_column-inner vc_column-inner-nested "><div class="wpb_wrapper">
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			<ul class="list-before list-added">
<li>Added Telephone deployable and Phone Booths</li>
<li>Added left handed VM option with graphics.vm_horizontal_flip</li>
<li>Added Ranch Monument</li>
<li>Added Large Barn Monument</li>
<li>Added Saddle Item</li>
<li>Added Moustache Item</li>
<li>Added Weather &#8211; Rain, Overcast, Storm, Dust, Fog</li>
<li>Added Destroyable Road Signs</li>
<li>Added &#8220;server.logoimage&#8221; to specify a URL for a circular server logo (up to 256&#215;256) Rust+ App</li>
<li>Added Taxi vehicle module</li>
</ul>

		</div>
	</div>

	<div class="wpb_text_column wpb_content_element" >
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			<ul class="list-before list-fixed">
<li>Fixed not being able to research a Hazmat Suit if it has the Space Suit skin applied</li>
<li>Fixed Horses sometimes not eating food at a Trough if their stamina is at 100% but their health was below 100%</li>
<li>Fixed skull not dropped when skull trophy is destroyed</li>
<li>Fixed skull Trophy mismatch ground watch and socket mod layers (fixes sometimes breaking when building nearby)</li>
<li>Fixed Solar panels floating 0.2 above construction when deployed</li>
<li>Fixed external gates snap open when a vehicle is blocking</li>
<li>Fixed Locker item drop position often falls through walls</li>
<li>Fixed Unable to deploy Counter on HQM wall</li>
</ul>

		</div>
	</div>

	<div class="wpb_text_column wpb_content_element" >
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			<ul class="list-before list-up">
<li>Improved item search when adding Vending Machine sell orders</li>
<li>Reduced rain wetness</li>
<li>Increased brightness of map view on death screen</li>
<li>Improved Skull Trophy text rendering for long names (particularly the jar skins)</li>
<li>Elevators will now consume 5 power at all time (instead of changing based on use)</li>
<li>Reduced HQM horseshoe crafting cost</li>
<li>Reduced HQM horseshoe vendor cost</li>
<li>Small amount of boats now spawn along the shoreline again</li>
<li>Lit torch now lasts longer duration</li>
<li>Lowered scrap cost of vehicle parts from vendors</li>
<li>Reduced car lift crafting cost</li>
<li>Reduced power requirement</li>
<li>Engine components no longer require HQM to craft</li>
<li>Tier3 engine components are now researchable and craftable</li>
<li>Updated vehicle_parts model so it visually differs from Tool Box</li>
<li>Reduced crafting cost of all car modules</li>
<li>Allow deploying storage monitors onto vending machines</li>
<li>Water catchers fill much quicker while raining</li>
<li>Added &#8220;printallphones&#8221; server console command &#8211; prints all phone names and locations.</li>
<li>Horses should no longer kill the rider near uneven terrain and rocks</li>
<li>Horses should no longer snap to the floor / terrain underneath causes the horse to become stuck</li>
<li>Horses now regain their health when fed.</li>
</ul>

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<li>Disabled Halloween event</li>
<li>Removed horseshoe and horse armour sales from the compound &#8211; now sold at stables</li>
<li>Removed workbench rotate</li>
</ul>

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		<title>Change List 234</title>
		<link>https://app.site.moko.ru/change-list-234/</link>
		
		<dc:creator><![CDATA[Admiral General Aladeen]]></dc:creator>
		<pubDate>Thu, 01 Oct 2020 11:45:28 +0000</pubDate>
				<category><![CDATA[Rust Changelist]]></category>
		<guid isPermaLink="false">https://app.site.moko.ru/?p=1783</guid>

					<description><![CDATA[]]></description>
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			<h2>Change List 234</h2>
<p>Monday 1st October 2020<br />
Source: <a href="https://rust.facepunch.com/changes/" target="_blank" rel="noopener">Facepunch</a></p>

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			<ul class="list-before list-added">
<li>New deployable Elevator</li>
<li>Added Steam Networking (requires server to be launched with -swnet and -queryport)</li>
<li>Added server demo recording</li>
<li>Added desire trails to small monuments</li>
<li>Added additional side road connections to monuments (larger overall road network)</li>
</ul>

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	</div>

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<li>Fixed recycling stacks yield fewer resources than individuals</li>
<li>Fixed cargo ship lights not turning off during the day</li>
<li>Fixed invisible barrier across airfield rear door</li>
<li>Fixed glitchy interior door at airfield</li>
<li>Fixed not being able to place water items (boogie boards, tubes) after the servers water level was changed</li>
<li>Fixed search text appearing on crafting UI incorrectly</li>
<li>Fixed barrel gibs appearing in the wrong colour</li>
<li>Fixed not being able to download some textures from the Workshop Submission UI</li>
<li>Fixed vehicle parenting exploit</li>
<li>Fixed projectile velocity change exploit</li>
<li>Fixed projectile penetration exploit</li>
<li>Fixed several RPC exploits and DOS attack vectors</li>
<li>Fixed roof conditional model flyhack false positive</li>
<li>Fixed spawning on beach too close to fishing village</li>
<li>Fixed fishing villages sometimes spawning on islands</li>
<li>Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network</li>
<li>Fixed ORSwitch sparks</li>
<li>Fixed Sphere/Dome monument barrel spawners inside each other</li>
<li>Fixed allowing deployment through reinforced glass window</li>
<li>Fixed placing furnace on construction when placed at max-height</li>
<li>Fixed green card respawn at swamp_c</li>
<li>Fixed inside terrain antihack false positives at the water treatment plant (instant death spots)</li>
<li>Fixed unable to plant next to sapling or higher stage berry bush in a planter</li>
<li>Fixed engine stats not appearing when inspecting an engine on a car</li>
<li>Fixed some inconsistency shooting through glass (one way)</li>
<li>Fixed Autoturret targeting shotgun trap</li>
<li>Fixed windmill not rotating to the wind direction</li>
<li>Fixed Unable to break down multiple Steam items in inventory</li>
<li>Fixed the point of interest and death map markers using the center of the image as the origin, should have been bottom center</li>
<li>Fixed being unable to power storage monitors directly from batteries</li>
<li>Fixed minicopter being able to penetrate windows</li>
</ul>

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	</div>

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<li>Player collider now resizes correctly versus projectiles like rockets when the player is crouched or lying down (wounded, sleeping)</li>
<li>No longer showing &#8220;1ft&#8221; on wire or hose items, since they&#8217;re unlimited</li>
<li>Boats now decay at an increased rate when in deep water</li>
<li>Kayaks will now be slightly slower when when two players are paddling (still faster than just one paddler)</li>
<li>Disabled mip maps on terrain splat maps so they look less awful in the distance and on low graphics qualities</li>
<li>Disabled mip maps on terrain normal map to preserve terrain detail in the distance</li>
<li>Power lines can end at ring road (massively speeds up power line layout generation on large maps)</li>
<li>Allow 1 out of the 4 corners of a monument to slightly reach into a neighboring tier when finding spawn locations for them</li>
<li>Berry Bushes can now be cloned at earlier growth stages</li>
<li>Reduced building block around swamp_c</li>
<li>Reduced range of bandit sentry turret (Fishing Villages)</li>
<li>Reactive target now requires a hammer to pickup</li>
<li>Tweaked Powerplant radiation volumes, no longer result in high levels of radiation moving around the sides</li>
<li>Updated some old and incorrect/out dated item descriptions</li>
<li>Reduced chance of finding T1 car parts at road and water junkpiles</li>
<li>Moved garage door lock position higher</li>
<li>Push Button now sends a small burst of electricity when pushed even with no input</li>
<li>Refreshed player map color scheme</li>
<li>Update scope overlays to scale the color with the time of day (so no more bright scope at night)</li>
<li>Added server.censorplayerlist (default false) to streamer mode the player list returned by A2S_PLAYER server queries (will not apply to already connected players so set it at startup)</li>
<li>Added world.rendermap to render a high res PNG of the map</li>
<li>Updated tea icons</li>
<li>Healing Tea &#8211; Advanced and Pure versions now provide a small amount of instant health, As well as greater healing over time</li>
<li>Wood Tea &#8211; Basic +50%, Advanced +100%, Pure +200%.</li>
<li>Scrap Tea &#8211; Basic +50%, Advanced +100%, Pure +200%.</li>
<li>Max Health Tea &#8211; Duration increased to 20mins.</li>
<li>NPC vendors now refill their stock slowly instead of having an infinite amount always available</li>
<li>Improved picking up deployables by holding E with a hammer equipped</li>
</ul>

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		<title>Change List 233</title>
		<link>https://app.site.moko.ru/change-list-233/</link>
		
		<dc:creator><![CDATA[Admiral General Aladeen]]></dc:creator>
		<pubDate>Thu, 03 Sep 2020 11:54:41 +0000</pubDate>
				<category><![CDATA[Rust Changelist]]></category>
		<guid isPermaLink="false">https://app.site.moko.ru/?p=1791</guid>

					<description><![CDATA[]]></description>
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			<h2>Change List 233</h2>
<p>3. September 2020<br />
Source: <a href="https://rust.facepunch.com/changes/" target="_blank" rel="noopener">Facepunch</a></p>

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			<ul class="list-before list-added">
<li>Upgraded to Unity 2019 LTS</li>
<li>New craftable Kayak vehicle</li>
<li>New craftable Paddle weapon</li>
<li>New craftable Storage Monitor</li>
</ul>

		</div>
	</div>

	<div class="wpb_text_column wpb_content_element" >
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			<ul class="list-before list-fixed">
<li>Fixed several issues / exploits with conditional roof pieces</li>
<li>Fixed water hit projectile exploits</li>
<li>Fixed harbors sometimes spawning next to massive cliffs, making them difficult to reach</li>
<li>Fixed junkyard rarely spawning on maps due to monument count / density limits</li>
<li>Fixed some workshop mesh downloads not working (doors specifically)</li>
<li>Powered Water Purifier will now stop converting if it&#8217;s output container is full</li>
<li>Fixed powered Water Purifier gibs incorrectly aligned</li>
<li>Fixed garage doors getting stuck closed if a vehicle was too close (garage doors should always be able to open)</li>
<li>Fixed case where players were incorrectly being blamed for kills a recently driven car was responsible for</li>
<li>Fixed the invisible extra item slot in the locker UI</li>
<li>Fixed right-clicking ammo into an autoturret only filling the first slot</li>
<li>Fixed another user being able to turn on/off single-user static &#8220;oven&#8221; objects (e.g. refinery, BBQ) while a user is using the UI</li>
<li>Fixed cockpit-with-engine module engine not being accessible when the module wasn&#8217;t in the front slot. Engine can now also be accessed from inside the module, as long as the car isn&#8217;t on</li>
<li>Fixed people being able to go AFK at a vending machine, preventing others from using it.</li>
<li>Fixed oil rig crate despawning</li>
<li>Fixed CH47 crashing into oil rig radio tower on ingress/egress on some map seeds</li>
</ul>

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<li>Eliminated frame rate drops from several new entities when moving around the map (pooling support)</li>
<li>Electric Heater will now heat up nearby planter boxes</li>
<li>Water Barrels will now drain evenly when connected to a splitter into other barrels</li>
<li>Increased the maximum length of water connections</li>
<li>Helicopters will no longer be visible at long distances if they are inactive</li>
<li>Server performance improvements for large farms</li>
<li>Improved performance and memory consumption when creating Gibs for destroyed entities</li>
<li>Painted signs will now display in a demo if they were painted when the demo started recording</li>
<li>Locker now allows right-click moves into either the clothing or belt slots, with items going to the apppropriate place automatically</li>
<li>F9 large screenshots now include the depth-of-field effect if it&#8217;s turned on</li>
<li>Modular Car cockpit modules now have glass</li>
<li>Reactive Targets can now optionally use electricity, with power in/out and raise/lower triggers. Power flows from input to output while the target is lowered</li>
<li>Searchlight deployables now use electricity instead of fuel</li>
<li>Signs, paintings etc now show up when replaying demos (for demos that were recorded after this update)</li>
<li>Door Controller now includes an electric passthrough output</li>
<li>Increased interaction hotspot size for initiating locked crate hacking, should help if the keypad is blocked by something</li>
<li>Text muting a player will now mute their voice chat</li>
<li>Workbenches can now be picked up</li>
<li>Drinking tea now hydrates</li>
<li>Healing tea is no longer found in food crates</li>
<li>Updated Hapis with fishing villages</li>
<li>Improved RHIB physics, should now traverse across the water more smoothly</li>
</ul>

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	</div>
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		<title>Change List 232</title>
		<link>https://app.site.moko.ru/change-list-232/</link>
		
		<dc:creator><![CDATA[Admiral General Aladeen]]></dc:creator>
		<pubDate>Thu, 06 Aug 2020 12:00:02 +0000</pubDate>
				<category><![CDATA[Rust Changelist]]></category>
		<guid isPermaLink="false">https://app.site.moko.ru/?p=1800</guid>

					<description><![CDATA[]]></description>
										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div id="ut-row-696604822fee7" data-vc-full-width="true" data-vc-full-width-init="false" class="vc_row wpb_row vc_row-fluid vc_row-has-fill vc_column-gap-0 ut-row-696604822feeb" ><div class="wpb_column vc_column_container vc_col-sm-12" ><div id="ut_inner_column_6966048230347" class="vc_column-inner " ><div class="wpb_wrapper">
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			<h2>Change List 232</h2>
<p>6. August 2020<br />
Source: <a href="https://rust.facepunch.com/changes/" target="_blank" rel="noopener">Facepunch</a></p>

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<li>Added triangular roof pieces</li>
<li>Added conditional roof corners</li>
<li>Added armoured passenger module</li>
<li>Added MidiConvar system</li>
<li>Wooden Barricade Cover</li>
<li>Added Mixing Table</li>
<li>Added Boosts system</li>
<li>Added berry plants</li>
<li>Added Tea items and recipes</li>
</ul>

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<li>Fixed several server DOS attack vulnerabilities</li>
<li>Fixed several hack / exploit vulnerabilities</li>
<li>Fixed server browser copy / pasting the query port instead of the connection port</li>
<li>Fixed roof weak side detection (now receive increased damage when hitting them from the inside)</li>
<li>Fixed inside/outside checks sometimes returning outside when a vehicle was actually inside (fixes indoor decay rate)</li>
<li>Attempted fix for cars getting stuck in thin colliders (may still happen, let us know)</li>
<li>Fixed cars and minicopters being unusable on load if the game was saved while they were starting their engines</li>
<li>Fixed car collisions with horses not always registering if hit at high speed</li>
<li>Fixed explosion forces not always knocking cars around if the car was empty and stationary</li>
<li>Fixed cars sliding sideways in a weird way when stopped on slopes</li>
<li>Fixed server-side projectiles (autoturrets, NPCs) sometimes being able to shoot into armoured modules</li>
<li>Fixed hot air balloon collider being present even when the balloon is not inflated</li>
<li>Fixed &#8220;SwitchedParent Missed horse.corpse&#8221; server error spam</li>
<li>Fixed skins not showing on third person models for bone club and bone knife</li>
<li>Fixed hostile UI marker appearing in demos</li>
<li>Fixed skins not appearing on thrown satchel charges</li>
<li>Fixed crafting menu appearing when moving camera down in demo mode</li>
<li>Fixed incorrect body shadows when wearing the bunny onesie</li>
<li>Fixed players standing up briefly when getting shot while seated</li>
<li>Fixed being able to set the fov to 0 while on a boogie board or inner tube</li>
<li>Boogie Board and Inner Tube will now take damage from thrown weapons</li>
<li>Improved server performance for large farms</li>
<li>Fixed getting dismounted while flying low over AirWolf on HapisIsland</li>
<li>Fixed supply drop flying away after getting hit by projectiles</li>
<li>Fixed spiral stairs not adding to upkeep and decay costs</li>
<li>Fixed tesla coil receiving damage through walls</li>
</ul>

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	</div>

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<li>Better audio bundle layout (build time optimization)</li>
<li>Vehicle lift bounds updated so it can now fit in a smaller T-shaped area</li>
<li>Engine internal items no longer decay along with the car, and take 50% less damage when the engine module is damaged</li>
<li>Reduced car collision damage by 50%</li>
<li>Cars on a powered vehicle lift no longer decay</li>
<li>Collisions with humans or animals now apply a force and damage back to the car itself</li>
<li>Individual panels on car modules now have their own gibs</li>
<li>Increased ability to drive vehicles up steep slopes</li>
<li>New carstats console command gives admins detailed info about all the cars in the world</li>
<li>Running forwards while deploying a Boogie Board will now apply some forward movement to the board</li>
<li>Hostile UI marker will only show when within 200m of a safe zone</li>
<li>Doors will now check for vehicle blockages while opening</li>
<li>Sunburn DLC Pools can now accept salt water</li>
<li>Reduced bone arrow thickness</li>
<li>Vehicle parts crate now spawns with two vehicle components</li>
<li>Removed middle building pocket from horseshoe cave (Balance)</li>
<li>Water pumps are now faster and each pump yield more water</li>
<li>Above ground swimming pool HP increase</li>
<li>Multiple sell order balance cost changes</li>
</ul>

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	</div>

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<li>Removed animation from water/fluid pump [temp]</li>
<li>Removed SavasIsland</li>
</ul>

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